Concepts of balance can be found in almost all areas of life. All of them have one thing in common: it is about a dualistic structure of opposing conditions - about an appropriate distribution of two burdens. The work deals with the question of what exactly balance means and how it affects us physically and psychologically. It shows balance as an intermediate state of two opposite extremes. And exactly in between lies the measure in the feeling that it feels "right". It illustrates that balance is not to be seen as a strived-for optimal state, but as a process that is constantly in motion.
Through the interaction with the created series of everyday products, users are sensitized to the perception of balance. In a playful way, balance becomes visible and tangible as a constantly rebalancing process.